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stats [2018/12/01 16:47]
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stats [2018/12/01 16:52]
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 **Weapon attack**: You get this from your weapon. Having more weapon attack will make you do more damage. **Weapon attack**: You get this from your weapon. Having more weapon attack will make you do more damage.
  
-**Bonus attack**: It's pretty much weapon attack+**Bonus attack**: It's pretty much weapon attack. Keep an eye on this stat, it'll become more useful dependant on the rarity of you weapon.
  
 **Piercing %**(aka: Defense penetration防御渗透):​ Makes ya ignore defense of a target. Very useless early game, but you pretty much need it for chaos raids/Late end game. Gains in combat are logarithmic,​ and you stop seeing tangible gains around 33%. (aim for at least 20% if you plan to chaos raid)  **Piercing %**(aka: Defense penetration防御渗透):​ Makes ya ignore defense of a target. Very useless early game, but you pretty much need it for chaos raids/Late end game. Gains in combat are logarithmic,​ and you stop seeing tangible gains around 33%. (aim for at least 20% if you plan to chaos raid) 
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 =====2. Damage formula===== =====2. Damage formula=====
 <WRAP round box 80%> <WRAP round box 80%>
-<fs small>​[(Weapon attack + bonus attack)] x [[mainstat x Classfactor*] + [Phy/Mag attack] x ["all kinds of dmg%"* *] x [total dmg%] x [skillpower] x RNG</​fs>​+<fs small>​[(Weapon attack + bonus attack*Weaponcoefficient)] x [[mainstat x Classfactor*] + [Phy/Mag attack] x [1 + "all kinds of dmg%"] x [total dmg%] x [skillpower] x RNG</​fs>​
  
 Divided by Divided by
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 </​WRAP>​ </​WRAP>​
 +
 +Weaponcoefficient:​ depends your your weapons rarity. \\
 +2/2.25/2.75 (mainhand/​1h/​2h) for epic. \\
 +4/4.5/5.5 (mainhand/​1h/​2h) for legendary. \\
  
 *Class factor: *Class factor: